Stats overview

Stats, or statistics, are six levels that affect different aspects of characters. The stats are strength, endurance, agility, intelligence, will, and charisma. They can only be trained by npcs in exchange for trias and Progression Points (PP).

Agility
Agility is the ability to act quicker and dodge blows in combat. It is also required for more shady skills, especially stealth.

When training this stat, the Character gets 0.5 points of Health and 1 point of Physical Stamina for every point trained.

Charisma
The skill of persuation, it affects how others perceive you and how well they react to your words, as well as a measure of physical atractiveness.

When training this stat, the Character gets 0.5 points of Mana and 1 points of Mental Stamina for every point trained.

Endurance
The ability to run to far places and fight for prolonged periods depends on one's endurance. Stamina is directly related

When training this stat, the Character gets 3 points of Health and Physical Stamina for every point trained.

Intelligence
One of the main factors in spell casting is Inteligence. It also determines how well one can learn from books.

Strength
Strength is the main ability for causing damage in combat as well as a measure of how much weight one can carry.

When training this stat, the Character gets 0.5 points of Health and 1 point of Physical Stamina for every point trained. The Character also gets the ability to carry more 1.5 of weight.

Will
Will is the inner resolve that determines how well you can concentrate in stressful situations as well as your ability to focus in the midst of distractions. with a strong enough will, one can possibly continue combat despite grievous wounds.

When training this stat, the Character gets 0.5 points of Mana and 3 points of Mental Stamina for every point trained.